Masked Paws
Event by Owlbear's Rest
This is a free ticketed event. There will be 2 sessions, running at 6pm and 8pm respectively.
On a perfect day in Pawsburg, a supervillain plunges the city into an unnatural blizzard, and a team of animal superheroes must save lives, stop the freeze, and defeat Iceberg before winter becomes permanent. Join community member and RPG creator extraordinaire Dave on a fast paced, 2 hour adventure. Masked Paws is a fast, cinematic superhero RPG where anthropomorphic heroes rise against overwhelming odds in a city that never sleeps. At the heart of the system is a streamlined 1d6 core mechanic powered by your PAWS attributes: Physical, Awareness, Wit, and Social. When your hero taps into their powers, you simply add an additional 1d6 to the roll, creating explosive comic-book moments without adding mechanical complexity. It is quick, intuitive, and keeps the action moving. What truly sets Masked Paws apart is the Momentum System. Instead of tracking separate victory and failure counters, the game uses a single tug-of-war gauge that shifts throughout the scene. Every setback moves the Momentum toward Rising Threat. 3 Success moves the Momentum Bar to Heroic Moment
On a perfect day in Pawsburg, a supervillain plunges the city into an unnatural blizzard, and a team of animal superheroes must save lives, stop the freeze, and defeat Iceberg before winter becomes permanent. Join community member and RPG creator extraordinaire Dave on a fast paced, 2 hour adventure. Masked Paws is a fast, cinematic superhero RPG where anthropomorphic heroes rise against overwhelming odds in a city that never sleeps. At the heart of the system is a streamlined 1d6 core mechanic powered by your PAWS attributes: Physical, Awareness, Wit, and Social. When your hero taps into their powers, you simply add an additional 1d6 to the roll, creating explosive comic-book moments without adding mechanical complexity. It is quick, intuitive, and keeps the action moving. What truly sets Masked Paws apart is the Momentum System. Instead of tracking separate victory and failure counters, the game uses a single tug-of-war gauge that shifts throughout the scene. Every setback moves the Momentum toward Rising Threat. 3 Success moves the Momentum Bar to Heroic Moment