Matt's Homebrew: Dark Tower
Event by Owlbear's Rest
Events run by Owlbear team members require an entry fee. Matt's Homebrew is $15/player. If we do not meet the minimum number of participants (Matt's Homebrew = 4 players), or some other circumstance causes us to cancel the event, you will be refunded your entrance fee.
Come explore another mega dungeon from the early years of D&D, but in an updated format, with a novel rules set and magic system designed by one of our owners and resident GMs, Matt. Dark Tower is another early (1980) module written by Jennell Jaquays, author of Caverns of Thracia. It includes a large, multilevel complex with areas of three dimensional overlap and connection which allows for branching, non-linear exploration. Matt will be using his own table top role playing rules for these sessions. He will draw some elements from Dungeons and Dragons, but also include an entirely self-designed system for magical effects and spells, a highly flexible non-class based character creation and development system, and the modified armor system. The goal of these sessions, unlikeThracia, is to have a smaller consistent group of players for a continuous, evolving play experience. There will be a limit of 6 spots per session
Come explore another mega dungeon from the early years of D&D, but in an updated format, with a novel rules set and magic system designed by one of our owners and resident GMs, Matt. Dark Tower is another early (1980) module written by Jennell Jaquays, author of Caverns of Thracia. It includes a large, multilevel complex with areas of three dimensional overlap and connection which allows for branching, non-linear exploration. Matt will be using his own table top role playing rules for these sessions. He will draw some elements from Dungeons and Dragons, but also include an entirely self-designed system for magical effects and spells, a highly flexible non-class based character creation and development system, and the modified armor system. The goal of these sessions, unlikeThracia, is to have a smaller consistent group of players for a continuous, evolving play experience. There will be a limit of 6 spots per session